(Princess Guard) Zelos


 * dispName = [Princess Guard] Zelos


 * image =


 * char = Zelos


 * type = Slash


 * rarity = 5


 * game = Tales of Symphonia


 * lvlMin = 1


 * lvlLB0 = 59


 * lvlMax = 99


 * atkMin = ?
 * atkLB0 = ?
 * atkMax = 2167
 * hpMin = ?
 * hpLB0 = ?
 * hpMax = 2414
 * rcvMin = ?
 * rcvLB0 = ?
 * rcvMax = 1578


 * lc = 4


 * arte = ?


 * arteDesc = ?


 * leader = Lost Sword Tactics


 * leaderDesc = Boost ATK of Slash and Thrust to 1.7x


 * active = Resplendent Blade


 * activeDesc = Change {Triangle}{Square} to {Circle}


 * activeLC = 35


 * psv1 = Weapon Boost 2


 * cost1 =


 * psv2 = Link Boost 3
 * cost2 =
 * psv3 = Life Gain 4
 * cost3 =
 * psv4 = Link Finisher 5
 * cost4 =


 * obtain = Soul Arena (Estelle & Zelos)


 * arteTarget =


 * arteDmg =


 * arteHits =


 * arteElement =


 * arteHealAmt =


 * arteDelayAmt =


 * arteResistStatus =
 * arteResistDuration =


 * leaderTarget =


 * leaderCond =


 * lpBoost =


 * galdBoost =


 * leaderShieldElement =


 * leaderShieldAmt =


 * leaderResistStatus =


 * leaderBoostAllHP =
 * leaderBoostAllATK =
 * leaderBoostAllRCV =
 * leaderBoostStarHP =
 * leaderBoostStarATK =
 * leaderBoostStarRCV =
 * leaderBoostTriangleHP =
 * leaderBoostTriangleATK =
 * leaderBoostTriangleRCV =
 * leaderBoostCircleHP =
 * leaderBoostCircleATK =
 * leaderBoostCircleRCV =
 * leaderBoostSquareHP =
 * leaderBoostSquareATK =
 * leaderBoostSquareRCV =
 * leaderBoostHeartHP =
 * leaderBoostHeartATK =
 * leaderBoostHeartRCV =
 * leaderBoostSlashHP =
 * leaderBoostSlashATK =
 * leaderBoostSlashRCV =
 * leaderBoostThrustHP =
 * leaderBoostThrustATK =
 * leaderBoostThrustRCV =
 * leaderBoostShotHP =
 * leaderBoostShotATK =
 * leaderBoostShotRCV =
 * leaderBoostBashHP =
 * leaderBoostBashATK =
 * leaderBoostBashRCV =
 * leaderBoostSpellHP =
 * leaderBoostSpellATK =
 * leaderBoostSpellRCV =


 * activeTarget =


 * activeDmg =


 * activeElement =


 * fixedDamageAmt =
 * fixedDamageType =


 * activeHealAmt =
 * activeHealType =


 * activeDelayAmt =


 * givesAura =


 * activeDuration =


 * activeShieldElement =


 * activeShieldAmt =


 * activeResistStatus =


 * changeAll =
 * changeStar =
 * changeTriangle =
 * changeSquare =
 * changeCircle =
 * changeHeart
 * changeToStar =
 * changeToTriangle =
 * changeToSquare =
 * changeToCircle =
 * changeToHeart =

}}
 * activeBoostAllHP =
 * activeBoostAllATK =
 * activeBoostAllRCV =
 * activeBoostStarHP =
 * activeBoostStarATK =
 * activeBoostStarRCV =
 * activeBoostTriangleHP =
 * activeBoostTriangleATK =
 * activeBoostTriangleRCV =
 * activeBoostCircleHP =
 * activeBoostCircleATK =
 * activeBoostCircleRCV =
 * activeBoostSquareHP =
 * activeBoostSquareATK =
 * activeBoostSquareRCV =
 * activeBoostHeartHP =
 * activeBoostHeartATK =
 * activeBoostHeartRCV =
 * activeBoostSlashHP =
 * activeBoostSlashATK =
 * activeBoostSlashRCV =
 * activeBoostThrustHP =
 * activeBoostThrustATK =
 * activeBoostThrustRCV =
 * activeBoostShotHP =
 * activeBoostShotATK =
 * activeBoostShotRCV =
 * activeBoostBashHP =
 * activeBoostBashATK =
 * activeBoostBashRCV =
 * activeBoostSpellHP =
 * activeBoostSpellATK =
 * activeBoostSpellRCV =