User:ElusiveLarry/Sandbox

 courtesy of /u/takaminacchan



Soul Arena
Soul Arena is a competitive ranking even that last 8 days in total and runs every 3 weeks. It is the primary source of hero stones, and Arte Souls which give the specific character to do a large amount of damage when equipped and used on a 9 Link Chain with the unit at the end, essentially being one of the only gateways to get through hard content. In Soul Arena, the player will fight waves and waves of monsters until reaching the boss. Defeating a stage will give mana which would count to individual ranking points, and tier rewards for reaching a certain mana count. However, only the boss and "mana" monsters give mana so watch out for those. For more detailed information on Soul Arena with things such as hp values and mana drop values on the "mana" monsters and boss, check the Soul Arena page.

Suggestions for Teams:

 * 2.0+X   attack  if over 50% health leaders are great for clearing the mana eaters and side mobs easily with the same friend lead, the problem is survivability, so its suggested to only have 2-3 attacking units and the rest with health oriented gear for better survivability.
 * 1.5X Health and 2.0X Attack leaders are also great leaders with survivability to survive attacks and to dish out damage.
 * Conditional Leaders like (Hero Killer) Barbatos and (Midsummer Break) Ludger are also usable if the players have enough link boosters to sustain the strategy. Generally 45 LC or more is better for these conditional leaders.
 * Units that can go through defence and directly attack the health of the "mana" monsters, examples of such are (Lumberjill) Presea, (Elemental Summoner) Sheena, and (Starbow Goddess) Chelsea; more can be found in this link, but generally the lower LC cost the better.
 * Link Booster units also help a great deal to prepare the player for a tile boost or give them a chance to survive when they cannot kill mana monsters, by giving the player the option to use the AS attacker unit.
 * Attacking equipment and guardian (depending on how many units of this type you have) should always be advantageous or neutral against the Soul Arena Element. By being advantageous in both guardians and equipment, the unit does 2.25X damage while only having one does 1.5X extra and having none deals only 1X.
 * Defense Guardian should always be advantageous against the Soul Arena Element. This is highly useful in mitgating damage from all of the enemies as they are all of the same element.

Note: A more detailed team building guide is located here. 

Using your team, take a note of these.

 * Farm Mana Den if it is possible to clear at a rate of 70%.
 * Else, farm Mana Nest if it is possible to clear at a rate of 70%.
 * Else, farm Hell or Heaven if it is possible to clear at a rate of 85%.
 * If the other options are not possible, farm Mania.

Ranking: To do or not to do?
Ranking is a huge part of the game because it holds the key to upgrading Mystic Artes to higher levels and a source for red ribbons. The following are some examples of questions to consider when questioning if the player themselves should rank or not.
 * Do you have the appropriate leaders or active skill users to utilize the unit?
 * Does the player have enough gels?
 * Does the player have a large enough stamina cap to support geling at a rate that keeps them in the cutoff?
 * Is the 2/4 to MLB SA unit really necessary (Maybe the player has the same type unit finishers with multiple elements already)?
 * Is that unit the player's favorite character?
 * Does the player have a safety net of hero stones to support ranking?
 * Is the player prepared for a large jump in the mana rankings because of the last day?
 * Is the participation for the selected Arena smaller than the other one?

''Note: It is highly suggested to at least get 600.000 Mana points to get the full rewards of the Mana Point Count Rewards, the details are included in the Soul Arena Link above. Additionally be prepared for a large leap in mana counts during the last day of Soul Arena.''

Choosing Elements For Newly Obtained SA Unit
Choosing an element for the SA Unit depends on whether you need an element immediately for clearing current content or if you don't have the element for the type of unit. For example if i had a Water element (Shepherd of Six Stars) Sorey already, its highly suggested to not choose water again if obtaining another thrust SA unit like (Sharp Gaze) Asch. However, if you already have a element for a specific type of finisher its plausible to replace Light Element (Ruler of the Four) Milla with Light Element (Recovered Memories) P. Kanonno because Milla is of old passives and would likely deal less damage than the new passives, P. Kannono.

To Upgrade or No to Upgrade the Arte Soul
The reasons for upgrading an Arte Soul would be if the upgraded Arte Soul would enable you to clear content or if it is your favorite unit. However, another consideration would be if you have leaders for that unit and the appropriate boosters that can aid in its usage. Additionally its plausible to upgrade your Arte Soul if you don't already have an element finisher of a that type.