Artes



Artes are activated randomly in battle in most instances by each hero, determined by the arte activation percentage of the particular unit.

Arte Types
Most artes increase damage dealt to an enemy, and may include artes with multiple hits, single hits with large damage, or artes that will attack all enemies. Artes may also have special effects, such as arte heals or turn delays.

Some artes will also include elemental damage. The arte element acts similar to weapon elemental damage, meaning an element strong against an enemy will do 1.5x more damage, and one weaker will do 0.75x damage.

Auras
Auras guarantee that the hero will use their arte if used in a link.

Auras will also periodically appear on characters as they appear on the battlefield, or can be generated by Active Skills that grant auras. Some units and equipment increase the chance at auras appearing.

Auras can also be granted to the next hero to appear on an attack tile after creating a link of 4 or more hearts. To learn more on how to manipulate auras, see the Tile Management guide.

Leveling Artes
Arte trigger rates are increased by using artes in battle. By using an arte a certain number of times, the trigger rate will increase by 1. The following table shows the number of arte usages necessary to increase the arte level. The trigger rate will be 1 + arte level + any Arte Plus passive increase.

Therefore, a total of 1,057 artes must be used to obtain the maximum trigger rate.

Artes on Finisher Units
When an arte is used at the end of an Overlink Arte, the arte multiplier for damage is taken into account, but the effects (such as a heal or delay) are not. If an arte is activated on a unit using a Mystic Arte, neither the damage multiplier or the effect will affect the final damage. However, in both instances, the arte is counted toward leveling the arte.