User:ElusiveLarry/Sandbox

 courtesy of /u/ianflip

Current and Upcoming Content
Current and Upcoming content is usually a decisive factor in determining whether or not the player should be limit breaker a finisher. Usually the element of the event is a huge deal when allowing for a viable clear rate for harder events such as Ares Realm. For example, if an event such as Ares Realm (Barbatos) came around, limit breaking a Water Finisher to beat the final stages where the boss, Van, is Fire. However, it is also important to note that if the player's new finisher is able to beat the boss after limit breaking, but the old finisher of the same element cannot do so, it is ideal to limit break the new one. Finding out upcoming events can be done by checking the Announcements in the game, Event Timeline or checking the | Tales of Link Reddit.

Finisher Coverage
Aside from upcoming content Finisher Coverage it is also important to have a wide range of coverage for elements and types of finishers. If the player does not have a thrust finisher for Earth, it would be ideal to limit break to Earth if possible as long as no event requires the finisher to be of another element. For example if the player has 3 copies of Earth and 2 copies of Fire (Tested Adventurer) Sara, but they already have Fire (Celestial Scholar) Sorey, Sara should ideally be limit broken to earth.

Disadvantages and Advantages of Elements

 * .75 for weak element, 1.5 for strong element

"Gear Club"

 * Element Advantageous Gear for non Arte Healers/Finishers, HP for Others

Damage Optimization

 * Bring as many Advantageous Gears that have elements, detail example SAO coat.

Miscellaneous Tips
Now that all that’s out of the way, here are some extra tips:

If you’ve got the box space, and there’s no content that you urgently need to limit break a finisher for, it’s perfectly fine to wait and see if something else comes up in the future.
 * You don’t have to limit break immediately.

''Building off the above point, you might not want to limit break 5*s if they have different elements. [Enlightened Warrior] Asbel is a good example, given his three different elemental shield passives. If you were to get both a Fire and a Water Asbel, for instance, you can keep both – the Fire Asbel would be an excellent filler unit against Earth enemies, and the Water Asbel could be used against Fire enemies.''
 * If you get duplicates of different elements, keep them around.

If your duplicates are the same element, then it’s personal preference as to whether you want to have one slightly stronger unit or two slightly weaker units.

''This is also kind of related to the above points. Depending on how hard the content is, you could keep your finishers at 0LB and see if they can get the job done. For instance, let’s say you ended up getting only Fire and Earth SA Ednas. The first choice that comes to mind would be making her Fire, seeing as how she’s a Spell unit. However, let’s also say a Wind-themed event was coming up, and you had no Earth finishers on hand. In this case, you could simply train and use an Earth Edna to clear the event. Then, if a tough Earth-themed event were to show up down the line, you could limit break your Edna to Fire. Of course, the downside to this is that you'd spending extra time and resources to raise multiple copies of a unit.''
 * Keep and use different elements of SA units.

''Utility units are invaluable, and can function perfectly well without the extra stats you get from limit breaking. Personally, I would rather have two arte healers, two delayers, or an extra +5 LC over a hundred or two extra HP on only one copy. For arte healers and delayers, you’re essentially giving yourself twice the chance to proc a heal/delay, and giving up an extra few hundred to a thousand health restored.''
 * Keep any and all arte healers, delayers, and Link Boost units separate, until you start having too many of them.

''That being said, moderation in all things and all that. You probably won’t need 9 copies of the same healer (or maybe you do, cause you want to be super prepared and have elemental coverage for your healers too), so you could probably limit break without feeling too bad at that point.''



''Note: Change and edit for formality and ... less wordiness''