Keys



Keys are used to unlock special dungeons in the event page. Keys are given out through log in bonuses, contracts, or special prizes in events. They each open a specific dungeon for an hour, and only a maximum of 15 can be held at a time.

Key of Galdbird




A key of Galbird is required to open this dungeon. Once opened, the player will face many Galdbirds of various elements. The Galdbirds will randomly drop ores of different quality, from N to UR, which is guaranteed to increase total gald quickly when the ores are sold.

stages

Key of Malik




A key of Malik is required to open this dungeon. Once opened, the player will face various monsters of different elements, along with a neutral Malik boss. Each kill in the easy version will give the final unit in a link 3x kills, and in the hard version, the final unit will receive 5x kills. This is a great way to help increase kill counts for passives.

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Key of Darkness




A key of Darkness is required to open this dungeon. Once opened, the player will face the Darkwings, including (LP Tank) Dark Wings Domio, (LP Tank) Dark Wings Gitz, and (LP Tank) Dark Wings Natey. The enemy units will randomly drop, allowing the player to sell them for LP.

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Key of Metal




A key of Metal is required to open this dungeon. Once opened, the player will face metal Darkwings, including (Super-Plated) Metal-Domio, (Manly Man) Metal-Gitz, and (Shining Beauty) Metal-Natey. The enemy units will randomly drop, allowing the player to sell them for a great amount of LP compared to Key of Darkness.

stages

Key of Weapon


A key of Weapon will unlock any one of the weapon dungeons, including one for each type. The key only unlocks one weapon dungeon at a time, so choose carefully. There are five stages inside each dungeon, all of which are boss stages, and each stage will drop one weapon or weapon material.

Bash


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Shot


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Slash


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Spell


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Thrust


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